One idea to solve the camera issue is to move the object actually responsible for the camera (e.g. The bounding box? sprite_height? A while loop? place_meeting? position_meeting? I guess the question is what are the necessary variables, functions, and other stuff I should have to make that possible? She would always end up floating to the skies, the stars and beyond. Now I have tried translating what I said into code but as a novice I am unable to fully articulate my idea in to code. When that is done, slide the mask a couple of pixels to whichever direction she is facing. However I thinking of something that will align the bottom of the mask (the green vertical bar) to the "top part" of the ledge of she is trying to climb. Then when player_animate reaches 8 and above her x will also change depending on her direction. How I did it was add a negative value to her y every time player_animate increases. I am also concerned with how I made her climb up though.
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